tekken 7 geese move list

~D DASH BACKUP -- -- / -- / -- #3 d+3,4 PANINI SWEEP Lh 19 / -8 / KD S! d/f+2~1 Twin Lifting Palms MM 15 / -13 / JG JG Front (1+3)_(f+1+3) Flying Sky Kick 1_2 f+3 Jumping Mid Frontkick m 17 / -9 / KD u/f+1 Eye Gouger h 15 / -9 / KD STc ---------------------------------- It tailspins … d+1 Low Scythe, (MNT) L 15 / -11 / 0 Right (1+3)_(2+4) Eye Opener 2 f+3,2,4~3 Berserker Tornado mmm 17 / -7 / KD d+2,2,4 Lance Kick mhm 16 / -17 / KD QCB+1+2,3 EX Fudouken, Un hM 20 / -8 / JG JG d/f+3>2>3 Divine Cannon mhm 14 / -17 / JG JG 4 Talon Lowkick L 18 / -13 / 2 JGc u_d (Tiger) -- -- / -13 / 2 -------------------- 1+2 Dual Uppers hh 13 / -13 / JG JG WS+4 Rising Kick m 11 / -4 / 7 Tackle (1,2,1)_(2,1,2) 3 Mounted Punches 1_2 #4 d+2,2 Gravity Zone LL 20 / -12 / 0 (f_d/f)+3+4 EX MOON GLIDE - -- / 2 / 33 1EX, #2 d+2 Bad Break m 17 / -9 / 2 #3 Front (2+4)_(f+2+4) Falcon Dive Kick 1_2 b+2 Hertz Dagger, (DES) m 18 / -12 / 0 STc *Hold 1* DELAYED BOMBER mm 18 / 8 / 8 JGc d/f+1 Devil Piston m 15 / -7 / 9 2,D/B#+2,2,2,2,2 6 Crouching Spins mmmmmm 39 / -49 / -37 #4 f+2,1 ELBOW IMPACT hh 15 / -9 / KD b+1 THROAT SLASHER h 12 / -7 / 4 Front d+1+3 Backslam 1 #1 | BOB RICHARDS | f+2 Overhead Rage Fist h 12 / 0 / 6 1+2 Knuckleduster m 18 / -14 / JG JG ff uf~4 ff b321+2 58dmg 1bar, FCdf1 b3 d4f3 b44 S! CH QCF+1, U/F,N+4, d/f+3,2~d/f,1, f+3,2 (S! 1,2 1-2 Punches hh 10 / -1 / 5 1_(d+1) Roll, (FD/FAs) -- -- / -- / -- #3 d+2,3 Spinning Knee mm 15 / -4 / 9 3 Face Snap h 14 / -7 / 4 u/b+1+2>1 Stupor Fake Fist m 23 / -11 / KD d+1+2 (AOP) -- -- / -- / -- 4 Razor Sweep L 24 / -29 / JG JG b,b~u/b Evasive Thrust, (BT) -- -- / -- / -- AW WS+1+2 Engish Uppercut m 18 / -10 / JG JG Devil Kazuya Version gives +17 frames on crouched opponent, df+1,2 or ewgf is guaranteed thus making it a launcher for mix-ups. TEKKEN 7 is officially the first fighting game to venture into the "dream idea" of a Namco Vs. Capcom Vs. SNK title. U/F Heaven Denied -- -- / -- / KD #2 d/f+3.1.4.1+2.2.1+2.1+2 Tenstring mhLhhhmhmm. ), f+4,1,2,1+2 -=- 7 Hits -=- 41 pts. b+2,4 Double Vision hh 15 / -7 / 4 (d_d/b)+3 Teaser Trip L 28 / -23 / KD (u/b_u_u/f)+3 Surprise Hop m 15 / -15 / JG JG f+4,1 DEPARTING SPIRIT mM 15 / -14 / KD 1,1,1+2 Back Punches 1 b+1 Nagi Fist h 20 / -16 / -5 2,4>3 Overhead Axe, (RFF) hhM 13 / -15 / KD | LARS ALEXANDERSSON | f+1+2,3,2,1 Political Storm hmmmm 14 / -14 / KD #6: You can chain any Daemon's Flight moves (3+4) after this move. d/f+2 Death Push m 15 / -9 / 2 f,f+1,4 White Moon Axe mm 15 / -12 / KD 2 Manji Slide, (FD/FA) L 24 / -12 / KD *Hold 1+2+3+4* Supercharge -- -- / -- / -- (d+3)_(d/f+3+4) Jichinsai Kick M 22 / -7 / KD b,f+1 Obligarde h 21 / -8 / KD Gigas, Tekken 7 Character. 1,2,1 High Spinner hhh 10 / -5 / 6 1+2+3+4 Kiai Charge -- -- / -- / -- #3: Opponent can tech roll the Giant Swing landing impact to reduce damage. ), f,f, d/b+2,3 -=- 49 pts. 3 Scoot Kick L 25 / -16 / KD Position Command Throw Name Escape Comments 2,4,3~4# Power Eruption hhm 12 / 14 / JG JG, #4 b+2,1 High Left Reverse Jab hh 13 / -6 / 5 ~b,f (DSS) -- -- / -- / -- #6 #1: Attack will automatially transition into (INT) stance on a Counter-Hit. Position Command Throw Name Escape Comments | MASTER RAVEN | N+2 Spark Sea Uppercut M 19 / -14 / JG JG 1,2,4,3~4# Power Eruption hhhm 10 / 14 / JG JG, #4 Tackle (1,2,1,2)_(2,1,2,1) 4 Mounted Punches 1_2 #4 | JULIA CHANG | d/b+3,2 Bolt Cutter Lh 21 / -9 / JG S!, SS! f,f+1+2 Dragon Elbow Crash M 17 / -9 / KD ~f (SET) - -- / 0 / 7 1 Renzan h 10 / -3 / 8 f,f,N+2122.3.4.4..3..2.1 Tenstring hhhhhmllmUb b,b~u/b Leaping Down Punch m 39 / 4 / JG AW, JG ), f,f, d/f+1, f,f+2,1 -=- 74 pts. u+1+2 Overhead Slaps mm 16 / -11 / 0 b+1 Straight Facepiff m 17 / -10 / 1 D FULL CROUCH -- -- / -- / -- d+2 SINKING THRUST L 17 / -13 / 3 Back (1+3)_(2+4) Random Typing - #2: Ultimate Tackle can be followed-up with normal tackle moves. d+2,1,2,1+2 Kunoichi Rage mmmm 16 / -13 / KD u/f+3+4 Leaping Stomp M 31 / -3 / 7 WS+3,1+2,4 Five Precepts Strike mhhhm 14 / -16 / KD QCF,QCF+1+2 Raigo Reppuuken SM x5 10 / 1 / KD 3 MAX FC,u/b_u_u/f+4 Low Flipkick m 18 / -17 / JG JG d/f+3,1 Knee Punch mh 17 / -13 / 5 WS+2 Malice Impact m 15 / -16 / ST ST ff 2 x f1 x qcb23 x RR 98dmg 62+36 3bar, OBT 123 1 4 S! d/f Jin Bu Crouchdash -- -- / -- / -- #12 b,b+1+2 Deity Slayer m 35 / 8 / KD 1+2 (FLE) -- -- / -- / -- Command Move Name Level SUF BF HF Comments ============= B (HND) -- -- / -11 / -1 f,N,d/f+4 JF Sky Rocket m 16 / -8 / JG JG f+1+2 EX Hien Shikkyaku m 24 / -9 / KD JG b+2 Seven Stars, (BT) m 15 / -6 / 5 Tackle Defense Moves (When Tackled) #5: Paul damages himself when the flip lands. d/b+3+4 Meia Lua mm 30 / -10 / 11 f+3 Raiki Mawashi-Geri h 23 / 1 / 20 f+4,3,4 Back Roundhouse Kick mmh 17 / -2 / KD S!,SS!c =========== f+3+4 BULL RUSH m 21 / -14 / KD PC 1,2 Snake Snaps, (Snake) hm 11 / -13 / -2 WS+3 Rising Hill M 13 / -6 / 5 DFS b,f (DSS) -- -- / -- / -- COMBAT TECHNIQUES 4 SENZAKA m 13 / -- / 16 H, S! (FC_d)+1 S-Mid Jab Sm 10 / -5 / 6 QCF+1+2 EX Hadouken SmSm 19 / 1 / KD 1EX f,f+2 Middle Smash m 16 / -8 / KD d+3,1 Sweeping Claw, (MNT) LM 15 / -9 / JG JG f+2 Backfist h 15 / -9 / 2 b,d/b,d,D/F+1 Megaton Float m 26 / -18 / JG JG WS+1,4 REVERSE WINDER hh 13 / -9 / 10 S! f,N+2,1,2,3 3 Breaks, Low Kick hmmL 12 / -17 / -6 #3, JGc d/b+1,F Wind Edge Roll m 15 / -4 / 5 #1 f+3+4 Leaping Roundhouse m 22 / -9 / 2 H D/B#+2,2,2,2,2 5 Crouching Spins mmmmm 15 / -9 / 2 u~u/b Backflip - -- / -- / -- SS+2 SNAKE STEP m 18 / -5 / 3 --------- ------------- ------------- ------- -------- QCF+2 Darkness Wave SM 25 / -13 / -5 Front b+1+2 Shinkuu Nage ? BT 4 Wolf Fang h 11 / -9 / 2 f,f+3,4,d+4 Lowkick Ender mmL 15 / -17 / -6 B#+4,4,4,4,4,4 Spinning Sidestep -- -- / -- / -- #3, #4 WS+2, f,f, f,N,d,d/f+1,u/f -=- 3 Hits -=- 56 pts. 3,2+3 Body Press, (FD/Side) mM 22 / -15 / KD #5 Gigaton Punch becomes unblockable after the 2nd Gigaton Windup. King Jae explores Geese Howard --------------------------- ~B (HND) -- -- / -25 / -1 d/b+2 STREAM FIST m 15 / -10 / 1 f Spider Crawl - -- / -- / -- Front u/f+1+2 Falling Elbow Trip 1+2 #1 ssl 2f3 b44 S! d+3+4 C-Windmill LLl 23 / -13 / -2 Front BT (1+4)_(2+3) Pau Lau Impaler 1+2 Back (1+3)_(2+4) Goshoha - u+1+2 Flop, Unarmed (SIT) L 27 / 4 / 20 d+1+2 Bear Rush, (PBS) m 16 / -9 / 0 d+4 Low Kick L 12 / -12 / 0 f+4 Twisted Dream m 15 / -12 / -1 f,f+3~B, BT U/F,4, 3 (S! #3: If b+1+2 parries a high/mid punch, then Law can follow up w/ below moves. N (FU/FTs) -- -- / -- / -- f+2,3 Tartaros mM 15 / -10 / 6 b+4,4 Backflip hMM 21 / -9 / KD Geese enters a counter stance. :1+2 Embracing Snap -- -- / -- / KD #2 d/f+2 Lifting Palm m 15 / -6 / 5 d/b+1,3 Arc Combination Lh 17 / -12 / -1 3,4 HIGH TAILS hh 12 / -10 / KD S! f+3+4 Springing Kickup m 18 / -12 / KD *Hold 1+2* Super Knuckle Bomb UB 58 / -- / KD Front f,f+1+4 Jizo Hug 1+2 1 Blind Punch h 8 / -1 / 5 ~(U_D) Evasive Act, (DES) -- -- / -- / -- b+1+4 Shield Smash m 26 / -3 / 4 #11 b+2,3,1+2 Pao Quan Swallow hhm 13 / -13 / KD u/b+1+2 SWEEPING HIGH LASER UbH 32 / -- / KD f+4 Zettou Sokutou-Geri m 19 / -13 / KD STc 3+4 Backflip, (BT) M 32 / -4 / KD b+2,2 Slipfist mh 16 / -9 / 4 1,4 Armada Rising lh 17 / -6 / 5 #5, STc b+4,3,4 Streamline Combo mmm 16 / -15 / KD 3 Kard, (TRT) m 14 / -7 / KD More spins = More damage. 4,4,4 Toe Jam, (RFL) hhh 11 / -1 / 10 4,4 3 Ali Kicks LLL 16 / -29 / 7 3 High Grace Rose h 13 / -8 / 8 FC+1,1,1,2,1 HIGH ENDING LLmmh 19 / -4 / KD S! d/f+2 Kuma Upper m 15 / -9 / 2 ), f,f+2,1 -=- 6 Hits -=- 59 pts. ~b,f (DFS) -- -- / -7 / -2 | | PS4 / XBOne / PC | ================ WS+1 Albireo m 14 / -2 / 4 4,2 High Reverse Thrust hh 13 / -2 / 7 WS+3+4 Mule Lift m 16 / -15 / JG JG ========= d/f+3~1,2 Majority Rules hh 19 / 7 / KD b,b+3+4 Great Langouste Ub 74 / KD / KD (See Grappling Arts) 2 Jab h 10 / -1 / 6 3+4,3 Arrow Kick, (HND) m 12 / 1 / 12 f+3,2 Stinger Warp Strike mSm 16 / -11 / KD #2 fff 2xf1xHCB4 94dmg, OBT d1xf1x1+2 2f1xQCB1+23 2f3 b44 S! ~1+2 MAX Mode -- -- / -- / 15 1 MAX b+(1+3)_(2+4) High/Mid Parry -- -- / -- / -- #5 3+4,3+4,3+4 3 Backflips, (BT) MMM 32 / -9 / KD FC,D/F#+2,1 2nd Hammer mm 18 / -4 / 7 1,2,1,2 4th Sitting Punch llll 19 / -47 / -36 4 Roundhouse h 12 / -9 / -3 d/f+3,2 Gaufrette Punch mh 18 / -9 / KD WS+4,1+2 DA KAI mm 11 / -12 / KD d+4 Shin Cutter L 15 / -15 / -9 (b+3+4)_(b,b)_(u/b,b)Thruster Backflip -- -- / -- / -- b,b~u/b Twisting Claw m 39 / 4 / JG AW, JG d+3,4,3~4 Low Kick Erupting Knee Lhm 16 / -5 / KD f+2,3 Mars Sword hm 12 / -15 / KD f,N,d,d/f+1+2 GRANCHI CANNON m 16 / -10 / KD WB double tap can help: 1,1,2,2,4,4,1,1,4,4,1,1,3,3,2,2,1+2,1+2, motion buffer RS = db,hcb,f(f)(f)(f)(f)df1+2, inatekken: http://seesaawiki.jp/w/inatekken/d/, Jab strings: 11<2 +7 far, 11 +6 close, 123_1(1_2), 2,f3 (high, duckable on block, +1 block, nc +20KG hit) // 2,f+1x nothing / qcf1 (-13 at most) / qcf2 (-19 + pushback at most) / HCB3 (safe, duckable) / HCB4 (-14) – hit confirmable, on hit can go for 2f1xQCB2,3/4  mixup (especially with Max Mode on QCB1+2 hit, 3/4 50/50 launch mixup), f+1x nothing / qcf1 (-13 at most) / qcf2 (-19 + pushback at most) / HCB3 (safe, duckable) / HCB4 (-14) / – but you shouldn’t throw f+1 out alone, bad move, b4<4 S! Accelerator (4) – A fast, high kick that is homing and safe on block. Jump, QCB+(3_4) Mid-Air Tatsu Sm 13 / ?? ~B (BT) Position -- -- / -8 / 3 ------------- FC,d/f+1,2,1 3rd Swing mmm 23 / -11 / ST ST d/f+3>4 Leaping Roundhouse mh 14 / -4 / 7 2,1,d+1+2 BASHO OROSHI hhM 12 / -10 / 3 JGc b+2 Dragon Palm m 17 / -7 / 4 u/b+4,1,1,2,1,1,3+4,3,2,2 Tenstring mmmhh(mMM)Lmm(mmhhh) 3 Great War Kick m 14 / ?? b+3 Astral Shot m 16 / -9 / 2 H u/f+1+2 Phyllobates, (TRT) m 21 / -7 / 6 D/F+2+4 Crotch Dive 2 1+2 Shan Dian Charge -- -- / -- / KD #1. d/b+4 Floor Sweeper L 20 / -31 / 2 d/f+1+2 China Splitter m 17 / -7 / -4 b+2 Rajomon m 15 / -9 / 4 S!, H ~b,f (DSS) -- -- / -1 / KD ~D FULL CROUCH - -- / -- / JG -------------------- u/f+2 Slap Uppercut m 18 / -10 / 1 f,N,d,D/F#+4,4 Hell Sweeps LL 16 / -10 / 3 JGc FU/(FT_FA) 1+2 Stroke, (FU/(FT_FA)) M 16 / -18 / KD ~U Daemon's Flight -- -- / -13 / -- #6 3 Low Eject Slider L 16 / -14 / 4 JGc d/b+1+2 SUMO TACKLE Ub 50 / -- / KD d/f+3+4 DRUNKEN GODS m 20 / -22 / KD RA GRAPPLING TECHNIQUES 1,2>1 Ban Chiang hhm 10 / -10 / 3 b+1 Storm Vanish m 18 / -5 / KD S!, H BT D/B#+2,2 2 Evasive Spins mm 15 / -9 / 2 ~D Full Crouch Cancel - -- / -18 / -2 b+1,1,D/B#+3,3,3 2 Spin, 3 Sweep hhlll 17 / -26 / -14 #4 3 Sapu L 20 / -12 / -1 JGc, H 3 High Crescent h 18 / -9 / 7 STc #3: Move will reverse opponent's mid and high kicks. 1+2 Mount Takedown - 24 / -- / KD #5, #6 D/F#+1>1>1>1 4th Piston mmmm 15 / -10 / -4 WS+3, d/f+2,1 (S! 1+4 White Heron lh 14 / -3 / 9 ), f,f, d/f+1, d+4,1+2 -=- 6 Hits -=- 44 pts. d+1+2 BARCAROLLE m 20 / -13 / KD PC d/b+4,3+4 TAIL LEGEND Lh 26 / -9 / KD RD d+1+4 Demon Tile Split Ub 60 / -- / KD 3>4>2 Crane Turning mLm 14 / -16 / -5 WS+2,2 GUT CHOPS mm 14 / -12 / 12 S!, H Back (1+3)_(2+4) Tono-Gaeshi - 3+4,3+4 Backflips, (BT) MM 32 / -9 / KD d/b+1 Storming Flower m 18 / -9 / KD b+1,D/B#+3 Spin, Sweep hl 17 / -20 / -9 3_4 Roll-Out Cancel -- -- / -- / -- =============== (d/b+2)_(FC+2),4 Midpunch, Frontkick Smm 11 / -10 / 1 (FC_WS)+3+4 Cartwheel Skipper mm 21 / -6 / 5 WS+1+2>1+2 Bear Knuckle mM 19 / -21 / KD WS+1+2>1+2,1+2 Hammer Burst mmL 20 / -23 / KD F (SE) -- -- / -5 / 6 3+4 Tumble Dodge L 20 / -20 / KD d/b+4 Euphrates Sweep L 21 / -13 / -4 ~d Full Crouch -- -- / -- / -- f,N,d~d/f+2 Electric Wind Godfist m 11 / 5 / JG JG b,f+2>1>d/f+2 LASER SCRAPER mhm 15 / -14 / JG JG Front (CH f,f+2)_(TAI 1+2) Embracing Hug - d+2~N+1,f+2 British Hook mh 29 / -2 / KD ================== 3+4 (VTS) - -- / -20 / -6 FC+2 S-Mid Jab Sm 11 / -4 / 7 u/f+3 Rising Hawk m 28 / -6 / KD f+1+4 Shield Bash m 23 / -13 / KD PC f+1+2 Hien Shikkyaku m 24 / -9 / JG JG d/f+2, d/f+1, d/f+1, d/f+1, f+2,1+2 (S! ~B (BT) -- -- / -8 / 13 2f1xQCB21 29dmg normal splat, normal-large. ------------------------------ u/f+3 Knee Sling m 20 / -2 / KD JGc f+1+2 FLYING BARGE m 17 / -14 / KD WB the jump that the attack is initiated. 1,1 Double Up hh 10 / -3 / 6 3:2 Precision Gankaku hh 17 / 2 / ST ST ~3 (HMS) -- -- / -9 / 2 #13: King lands FU/FT on a missed attack. ~F (RFF) -- -- / -- / -- ~D Full Crouch -- -- / -- / -- 2 - Right Punch | ___ / \ | | 2 | | Front (1+3)_(f+1+3) Death Valley Bomb 1_2 d/f+1>2>3 Spider Knee mhm 13 / -13 / 2 b,b~u/b Twisting Roundhouse m 36 / 0 / KD AW 4,4,1 Uppercut Ender hLm 11 / -14 / JG JG d/b+4,4,4 Contorno Blender LmL 24 / -12 / -1 Air (DFS) 3+4 Hidden God - b+1 Spinning Hilt Strike h 17 / 1 / 7 f,f+2+3 Penetration Flurry m 13 / 27 / JG RD,S!,SS! QCB - Quarter circle back (Circle stick from Down to Back) Position Command Throw Name Escape Comments u/f+4 Hopkick m 25 / -13 / JG JG B_D (RLX) -- -- / -26 / KD 1_(BK 1)_(BK 2)>2>1>2.4.1.2.2. ), f,f, QCB+2,1 -=- 5 Hits -=- 42 pts. 2 Right Straight h 10 / 0 / 8 1.1.2.1.3.4.2.4.3. #7: (VTS) 1+3 throw escaped with 1. d/f+1+2 No Exceptions MM 22 / -14 / KD d/b+3+4 Ekuripusu Ub 68 / -- / KD (u_u/f)+3+4 Downstream M 38 / 0 / KD 1+2 RAGE ROLL mmmmm 11 / 1 / KD RD 1+2 Triangle Spread m 12 / -12 / KD #5: Stop at the 6th hit in the tenstring to transition into (PBS). ~D Backroll, (MNT) - -- / -40 / JG (SAV) 1+2, 3+4~u/f+3, d/f+4,1~f, 4 (S! f,N,d,d/f+2, f+3, f+1+2, f+2,3,4 (S! d/f+3 Dark Knee Lift m 17 / -5 / 5 STc 1+2+3 Lounge Taunt -- -- / -- / -- WS+3 Rising Book m 16 / -6 / 3 d/b+1+2 Violent Siege h 21 / -8 / 11 S!,H,STc f,f+1+2, d/f+1,4,1, b+2,1,2 (B! d/f+3 Mid Lunge Kick m 17 / -12 / -1 (1+2) Tenstring SmLLmmhmmmm (u,N)_(d,N),3_4 Tripping Sweep l 36 / -45 / KD --------- ------------- ------------- ------- -------- 1 Mid Left Jab m 20 / -9 / KD f,f+3+4 Rolling Shark Attack m 22 / -12 / 1 u/f+3+4 MEA RUA PLANDO mm 17 / -10 / KD S! WR+3 Nerichagi m 22 / 6 / KD b,b Cannon Cancel - -- / -- / -- b+(1+3)_(2+4) Mid/High Reversal - -- / -- / -- RV d/b+3 Teaser Kick, (RFF) L 17 / -11 / -3 (d/f_WS)+2:4:3:1 C-Krump Special mmmm 16 / -- / JG S! ~b Backsway -- -- / 3 / 9 #1 COMBAT TECHNIQUES d/f+2 Royal Edge m 15 / -20 / JG JG f,d/f,d,d/b,b,u/b,u,U/F Rolling Bear, (FU/FT) 55 / -39 / KD ~B (BT) - -- / -5 / 6 ~F (PKB) -- -- / -- / -- 1 Toe Strike L 18 / -13 / -2 #1: Can chain any backsway (QCB) move afterwards. Left (1+3)_(2+4) Peritto Slow 1 d/b+3 Devil's Tail L 19 / -12 / 0 FC,d/f+1, WS+1+2, d/f+4,3, d/f+2,1 (S! F Piercing Charge UB 56 / -- / KD d/b+2+4 Flip Over (Right) 2 f+1+2 Rocket Palm h 14 / -12 / KD d+4,FC+4 Lowkick Ender LL 20 / -19 / -8 d+1 Tile Splitter m 14 / -9 / 2 ~f (SET) - -- / -4 / 7 u~u/b Backflip -- -- / -- / -- d/f+3 Spinning Sweep L 26 / -13 / 1 (u_u/f)+4 Right Hopkick m 20 / -13 / JG JG | KING | FC,d/f+2 Low Brush Cutters L 28 / -19 / KD JGc f Mist Step -- -- / -- / -- 1,2,1,2+4 Stalling Suplex hhmh 10 / -- / KD #9 1 Overhead Swipe m 16 / -2 / 2 JGc ================== d+3+4 Thunder Grind Foot L 23 / -12 / KD #1 f+4,2 Circle Slash mM 17 / -11 / KD d+3+4 Resting Bear, (FD/FA) - -- / -- / -- ============== b,N Reverse Mist -- -- / -- / -- 1,3 Course Petit hl 10 / -16 / -5 *Hold 1* Slice Delay -- -- / -- / -- b+1+2 MACHINE GUN BLAST m 20 / -32 / KD RA 4 Corkscrew m 23 / -4 / JG JG f+3 DRAGON CANNON m 20 / -17 / KD PC, WB ), f,f+2,3 -=- 8 Hits -=- 54 pts. f+4 Heel Axe M 19 / -8 / 2 4 Leaping Lion M 31 / -7 / KD 1,2 Sledging hh 11 / -6 / KD (u/b_u_u/f)+3+4,1 Arc Sweep L 23 / -13 / 3 ~f,N MIST STEP -- -- / -9 / KD f+1~1,1 Bear Cannon hmm 10 / -16 / JG JG Back (1+3)_(2+4) Crumble Head - b+2 Circle Clap m 22 / -4 / 4 #4 1 Sitting Punch l 19 / -48 / -37
tekken 7 geese move list 2021