Shorter reach than 1,2 however it deals more damage, jails, and leaves you with greater advantage on hit (27 dmg and +7 on hit). You can use f+1+2; f+2+3 for moves that Miguel’s d+1+2 cannot hit (Example: Law’s 3,3 is -14 on block. SAV d/b+3 is sneaky low with stellar range, tracks decently to both left & right, gives great frame advantage on normal hit and knocks down for a free follow up on counter hit. All Details. d/b+1 is a high crushing low that allows you to follow up with a MMC. db2 df1 df4,1~f SAV1,2,1, db1+2(Rage Drive) S! While I like learning new characters (I can play the majority of the cast half-decently), I found myself sticking to Lars as my main through all these years, despite him getting progressively weaker since he was introduced in the Tekken series. r/Tekken is a community-run subreddit for Bandai Namco Entertainment's Tekken franchise. i13 - df+1,2 (40 DMG, +1 on hit) ~ Use this only if 2,1 is not applicable. Akuma- Performs a Wrath of the Raging Demon. On June 2, 2017, Tekken 7 released for PlayStation 4, Xbox One, and PC. D/f+3,2Another unassuming but underrated move. Secondly, the final hit on d/f+1,1,2 gives a knockdown and wall splat on CH. More on that throw in the following section. 1,3 is high-low string that leaves you in a crouching state. If the first strike is blocked then you can either choose to end the string (since the first blow is also safe) or you can fish for a CH with the second hit because of the ability to delay it. i10 – 1,2 – Short ranged and low damaging (19 dmg) 10 frame punisher. d/f+1,2 is another option if you want damage without much frame advantage (30 dmg, +1 on hit).i14 – f+1+2; d+1+2 (44 dmg) | f+1+2; f+2+3 (44 dmg) | d/f+4,1 (+6; 21 dmg. Hits mid then high, deals (10,25) dmg and tracks somewhat. Keep in mind however that the startup is slow and the move is high so donât throw this out too often. Legend SAV = Savage Stance (3+4) (~f) = Holding forward transitions into Savage Stance MMC = Miguel Mini Combo (followup f,f+2 series or ws+4; d+4,1+2). An effective Miguel player thrives off of being unpredictable and disrupting the opponentâs rhythm. Hi, I’m Gabb_1 and I main Lars in Tekken 7 (mained him in Tekken 6 and Tekken Tag 2 also). He is very brash and tends to be quite unkind to others around him. Miguelâs standard 10 frame poking string. Optimum damage from regular launchers,Châs, sweeps,etc: Credits to HobbesMacrorang for the block punishment post. Donât let the Man bring you down! ; dash ; SAV u/f+3 ; d/f+1 ; d/b+2 ; d/f+1 ; f,f+2,1 – 80 dmg, SAV d/f+2 ; SAV u/f+3 ; d/f+1 ; d/f+4,1 ; d/f+2,2 ; S! Posted March 18, 2020 March 7, 2021 ... Master Raven, Lucky Chloe, Eliza, Miguel, Josie, Kazuya, Akuma and Eddy). r/Tekken serves as a discussion hub for all things Tekken, from gameplay, fanart, cosplays and lore to competitive strategy and the Tekken … The last 2 hits are NC and the entire string is NCC. F,f+2,1 If you can telegraph this combination then be sure to duck the second high to get a free launcher. F,f+2,2Mid punch variation of the same move. This is me giving back to the community ð, If you wish to provide feedback then contact me on twitter/instagram/youtube. Although the second hit is high, if the counter hit lands then it creates a crumble animation to which you can get a full combo as well. Typical Miguel pressure leans towards throwing this out often so interrupting an inevitable follow up move that the Miguel player will do after the blocked mid punch should disrupt his entire offense. Akuma strafes towards his opponent and grabs them. Consequentially, you primarily want to use this string sparingly as a mixup option along with a single d/f+1 or d/f+1,2 to keep the opponent guessing. Extremely potent and underrated move. Tekken Chicken App. Good for side steppers and an effective whiff punishing tool. Use this string for -13 moves that 2,1 cannot reach). Follow the 4th row if you see this happening. F,f+2,1Your go-to long range whiff punisher. Mix this up with the aforementioned d/f+1 strings or punish frequent jabs with this move to interrupt the opponent and score great damage. Timing can be strict at times. Additionally, it’s generally a great tool for stealing a chunk of damage and disrupting your opponent’s rhythm if timed correctly and thrown out against an unsuspecting opponent. If the opponent tends to duck the second hit of the previous move then mix in this 2 ender to keep them on their heels. Because his outfit resembles a typical bullfighter's suit, he has received the nickname of "Miguel el Matador" in Spain. Browse galleries for every character in the Tekken 7 roster for a full look at all their unique customization and costume options.. Miguel is a brawler in every sense o f the term. All Miguel move list. (14,27) damage, safe on block & wall splats. One thing to keep in mind is that Miguelâs max damage combos have gotten significantly harder from the previous iteration: The timing is often tricky to land a f,f+2,1 after a SAV u/f+3 or d/b+2 so if you canât consistently land this ender then it is best to simply end with a f,f+2,1 after a tailspin animation. Keep in mind the string doesnât jail and the second punch can be ducked. r/Tekken serves as a discussion hub for all things Tekken, from gameplay and lore to competitive strategy and the Tekken esports scene. d/b+4 is a good low poke which knocks down on Ch leading to a free follow up such as d+3 or d+3+4 on grounded opponents. d/b+4 is a slow startup sweep to which you can perform a MMC. Use this move as a frame trap if, after a string attempt you throw out is blocked, you are around -1~-5 and you believe the opponent will respond with a jab. SAV 1,1 is a NC that knocks down and guarantees a follow up d+4,1+2. He grew up in a conservative family and is committed to family values. Ducks highs during the startup of the first punch and the last punch often catches opponents off guard. Tekken is a 3D fighting game first released in 1994, with Tekken 7 being the latest instalment. F+4,2If you see a whiff in progress you can use this on reaction since the range is good and it has tracking. Extremely slow sequence so you have more than enough time to mentally prepare youâre best 13 frame punisher while in block stun. In open space, watch for whiffs and punish with f,f 2,1 or f+4,2; donât be afraid to use a wide sidestep after a blocked move of his that is safe such as d/f+1 or d/f+4,1. 2,1~fComes out nearly as fast as a jab, jails, and sucks the opponent in on hit leaving you with +7 frame advantage at Miguelâs optimum range 0 with the ability for a SAV transition. When the opponent is close then you are at frame disadvantage, but if you are at range 4 then it will be anywhere from 0~+2 on block. This safe mid poke is the move you’ll throw out the most in a single... Key Moves/Mixups in SAV stance. It does however give you + frames on both block & hit so mix this in to apply good offensive pressure before going into the SAV stance. It can’t even hit Heihachiâs d/f+1,2 on block sometimes.i11~i12 – ws+4: +5~+6 on hit. Can be used as a combo ender after tailspin. These Miguel combos are the ones that are … Burla (hold), , r r , right kick 2x right move for Miguel in Tekken 7 execution, strategy guide, tips and tricks. One drawback of completing the string is that upon hit you are actually at a slight frame disadvantage but the plethora of benefits far outweighs this property. Last kick spirals the opponent both in the air and on the ground on CH. u/f+4; d/b+2 ; d/f+1~f ; SAV d/f+1 ; d/f+2,2; S! (Strings you should punish)d/f+1 seriesd/f+1,1 is a staple string Miguel players will use for mixups. On hit the second high punch has the same amount of + frames as a single d/f+1 and the ability to go into SAV as well. It’s not so much about character loyalty (being a purist), but rather about chemistry wit… Your initial impression about the big guy wasn’t as accurate, was it? DUCK = opponent tends to ducks after d/f+1, SSL = opponent sidesteps to Miguelâs Right, SSR = opponent sidesteps to Miguelâs Left, R = reset to either a d/f+1 or SAV d/f+1 if applicable to continue the pressure. Deciding between 2 or 3 as the final third hit in the string can offer up a 50/50 option as well. Because of this, spacing is important with this character and being able to âget inâ is key to gaining an advantage in a match. ; u/f+3,2,2 – 24 dmg (universal). – Very useful and deadly after blocking slow recovery moves such as hell sweeps. First strike is a knee and second is an elbow which means both strikes canât be parried. Tekken is a 3D fighting game first released in 1994, with Tekken 7 being the latest instalment. The move doesnât technically jail but opponents canât interrupt it after a block. Jails after the first hit.i11 – 2,1 – Your go-to 11-12 frame punisher. If the opponents tries sidestepping often (usually to the left) then follow the 3rd row. It also ducks under jabs during the early startup and hits grounded opponents. He is very angry with Jin Kazama because his sister was killed in the bombing by the Mishima Zaibatsu. If the opponent is at range (0-1) use Ws+1 over Ws+4. Keep in mind however that it can be sidestepped, and throwing it out at the range where its positive on block makes it more vulnerable to being whiffed to which Miguel could consequently eat a lot of retaliatory damage. This string has a higher chance of counter hitting opponents who are more offensive or those who try to jab Miguel out of his mixups. Ws+1 is more damaging, +8 on hit (vs Ws+4âs +5) and can go into SAV stance making it a better option than Ws+4 barring reach. i20+ â f,f+3 (33 dmg, S!) & S! He is also incredibly cocky and has a huge ego. He was initially introduced to the game back in Tekken 6. i11 - ws+1 (21 DMG, +8~+9 on hit), ws+4 is also 11~12, same DMG but ws+1 got better + frame and transition to SAV by holding F, only use ws+4 as a punish if ws+1 cannot reach. B+1 11 frame high poke which, during CH, produces a crumble animation and gives a full combo. Use d/f+4,1 for certain moves that f+1+2 can’t reach). Lastly, The final low kick on d/f+1,1,3 is heavily delayable and knocks down on CH offering oki opportunity such as a d+3 stomp or the ability to go into SAV for a follow up SAV d/f+2. Miguel is a muscular tanned-complexion brawler, who has brown curly hair, a light unshaven beard, thick brown eyebrows and light brown eyes. As I mentioned earlier, spacing is extremely important with Miguel: His optimal range is 0~1 however he has a hard time getting in against opponents because he lacks quick, safe pokes or âget inâ type moves. If you are in the ws state while the opponent is outside of range 1 then use Ws+4 because it has longer reach.i14 – ws+2,2_ws+2,4: Elbow launcher for ws+2,2 and ws+2,4 is a tailspin launcher. After the events of Tekken 6, the war between the Mishima Zaibatsu and G Corporation still continues along with the disappearance of Jin Kazama. Foes who are experienced with fighting Miguel will often look to parry the low kick ender by default which means theyâll often eat the 2 ender. NC which delivers 2 mid pokes for (11,14) dmg. Tekken 7 News.com Bob Richards. Furthermore, Miguel is tall and has a bigger than normal hurtbox so donât be afraid to do your best combos that may whiff against smaller characters. Miguel combo breakdown guide with the new Season 4 changes (f+2,1 and new counter hit from Savage b+1,4 and d/f+1,1,2)! Although he has options after the second punch youâre actually able to duck this hit and get a launcher before any of his 3rd options come out.
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